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Computer
Gaming to Combat Youth Depression 19 May 2009
Cube
on the PlayStation Store 08 September 2008
World
Summit Awards - Cube 21 August 2007
Cube
Release Dates10 April 2007
19
May 2009
Computer
gaming to combat youth depression
Faculty
of Medical and Health Sciences - The University of Auckland
Young
people around the country will trial an innovative new e-therapy
that uses computer gaming to teach self-help for depression, in a
study to be launched at The University of Auckland tomorrow.
The
e-therapy called SPARX uses an interactive
3D fantasy game to teach young people the skills they need to cope
with challenges and manage their mood. The goal is to help lift young
people out of depression and prevent symptoms from returning in the
future.
This
is the first programme that brings together new gaming technologies
with established counselling principles and specific learning techniques
in this way, says Dr Sally Merry, lead researcher for the programme.
It is designed to appeal to young people and ensure they receive
self-help messages clearly.
SPARX
is based on cognitive behavioural therapy, a proven therapeutic approach
that teaches more positive ways of thinking and problem solving skills.
Using computer technology that young people are comfortable
with is one way of making therapy more accessible, practical, and
hopefully more fun, says Dr Merry.
Depression
is common among young people and accessing help can be difficult.
One in five New Zealanders will have experienced clinical depression
by their eighteenth birthday. Three quarters of young people with
depression never receive treatment, and those who do have often progressed
to very severe depression. We want to intervene earlier and
more effectively, says Dr Merry.
A
successful pilot trial has already demonstrated the promise and popularity
of e-therapy with young people. The study to be launched tomorrow
will enrol up to 600 New Zealanders aged 12 to 19 years with mild
to moderate depression. Half will use the new game and half will receive
standard treatment through their doctor, school counsellor or other
provider. Smaller studies will also assess the appropriateness of
SPARX for Maori youth, same-sex attracted young people, and those
in alternative education.
Results
of the research are expected in late 2010 and if the trial proves
successful, SPARX will be made publicly available through the Ministry
of Healths youth depression website www.thelowdown.co.nz.
SPARX
was initiated by researchers, clinicians, and learning technologists
at the Universitys Werry Centre for Child and Adolescent Mental
Health and Department of Psychological Medicine. It was developed
with input from Maori, Pacific people, and other cultural groups in
New Zealand.
The
programme was created with the assistance of Metia Interactive. A
number of actors, musicians and artists have generously donated their
time and skills to the project.
The
work is funded by the Ministry of Health.
Contact
Pauline
Curtis, Communications Adviser
Ph:
09 373 7599 ext 83258 or 021 97 00 89
Email:
p.curtis@auckland.ac.nz
8
September 2008
Cube
on the PlayStation Store
D3Publisher
to Bring Classic PSP® (PlayStation®Portable) System Games
to the PLAYSTATION®Store for the PC for Download in North America
PSP System
Gamers Will Now Have Access to Favorite D3P Titles Including the Original
and Wildly Popular Puzzle Quest: Challenge of the Warlords®, Critically-Acclaimed
Dead Head Fred® and moreno UMD Required!
LOS ANGELES--(BUSINESS
WIRE)--Premier publisher of interactive entertainment software, D3Publisher
(D3P), will bring its classic PSP® (PlayStation®Portable)
system titles to gamers for download via the PLAYSTATION®Store
in North America beginning this September. PSP system owners will
no longer need a UMD to play critically-acclaimed PSP system titles
such as WTF: work time fun, a crazy collection of fun and addictive
mini-games, the original Puzzle Quest: Challenge of the Warlords®,
2007s multiple award-winning cult hit that blends match-three
puzzle gameplay with strategy, character-building elements and a persistent
storyline, Dead Head Fred®, a head-swapping, third person-action
game and more.
D3Publisher
is always looking to make fun and original gaming experiences easily
accessible to everyone, said Yoji Takenaka, president and chief
executive officer, North America and Europe, D3P. We believe
that making these classic PSP system titles available via digital
distribution gives the games a new opportunity for discovery and the
gamers a second chance at hours of enjoyment.
D3Publishers
Line-Up Includes:
Cube
Offering highly addictive puzzle solving action, Cube challenges
players in single or multiplayer modes to make their way through suspended
3D worlds of platforms and mazes jam-packed with collectible items
and obstacles. Cube will be available for download on September 18,
2008 for $9.99.
Puzzle
Quest: Challenge of the Warlords The genre-bending title that
took the gaming community by storm at the top of 2007 incorporates
strategy, role-playing elements and a persistent storyline into a
match-three puzzle board setting, has received numerous awards including
Best Downloadable Game at the 11th Annual Interactive Achievement
Awards, a Best Puzzle Game of E3 2007 Award from IGN.com and the esteemed
iParenting Media Excellent Product Award for 2007. Puzzle Quest: Challenge
of the Warlords is designed specifically to entertain both casual
and hardcore gamers-on-the-go with its deep immersion, five to fifteen
minute play sessions and turn-based play style. Puzzle Quest: Challenge
of the Warlords will be available for download on September 18, 2008
for $14.99.
WTF:
work time fun A crazy collection of fun and addictive mini-games,
WTF drives players to perform sometimes trivial, sometimes mind-bending,
but always fun jobs in pursuit of the almighty dollar. WTF will be
available for download on October 2, 2008 for $9.99.
PQ: Practical
Intelligence Quotient Using a measuring system that was
created under the guidance of Professor Masuo Koyasu of Kyoto University
in Japan that determines players Practical Intelligence
Quotient or PQ, players move blocks, avoid walls and lasers,
pull switches and maneuver with maps to reach their goal to solve
more than 100 3D logic puzzles. As players solve the puzzle within
a shorter time frame and with fewer moves, their PQ scores improve.
PQ: Practical Intelligence Quotient will be available for download
on October 2, 2008 for $9.99.
PQ2:
Practical Intelligence Quotient 2 A follow-up to PQ:
Practical Intelligence Quotient, the critically acclaimed PQ2 calculates
players intelligence by using the PQ scoring system as they
solve more than 250 mind-bending puzzles. PQ2 will be available for
download on October 16, 2008 for $14.99.
Dead
Head Fred - In Dead Head Fred, players will adventure as Fred Neuman,
a private detective savagely murdered and then resurrected in a bizarre
scientific experiment without his memory or his head. Players will
embark on a quest for vengeance as they solve their own murder by
using the severed heads of enemies to battle their way through challenging
but bizarre environments. Dead Head Fred will be available for download
on October 16, 2008 for $14.99.
For more
information on D3Ps products, please visit: www.d3publisher.com.
21
August 2007
Cube
nominated for the World Summit Awards
Metia Interactive is proud to announce our nomination in the World
Summit Awards in the category for e-Entertainment for the Cube game
for PlayStation Portable.
PRESS RELEASE
New Zealand at the World Summit Award 2007
Wellington
August 21, 2007
The
World Summit Award (WSA) is a global initiative to select and promote
the worlds best e-Content. The WSA was started in 2003 in the framework
of the United Nations World Summit on the Information Society (WSIS).
See www.wsa-awards.org.nz
for the NZ site and www.wsis-award.org
for the global site.
New
Zealand has chosen eight projects to enter into all 8 categories for
the 2007 World Summit Award. For the first time NZ is joined by five
projects from the Pacific. This gives this region very substantial
exposure
This
years World Summit Awards Gala event will be held in Venice in early
November.
The
successful entrants will have prolonged global visibility through
the WSA Roadshow & also the opportunity to be part of a major
new ideas showcase in 2008 in Wellington.
The
beauty of the WSA is the opportunity to take the best NZ has into
an international arena. In the past we have relied heavily on our
commodity base for international trading. We now know the new value
lies in the migration to the future models for wealth creation for
NZ. Whilst NZ has demonstrated its cleverness in the commodity sphere,
the new layer innovative technology is playing is important. WSA provides
a very good platform for NZ. It is great to participate in a network
that is aiming to building a better world through new media.
The
NZ submissions for the WSA are:
e-Entertainment:
Cube is an unconventional styled game and breaks away from the usual
character based games while providing an exciting strategic puzzle
challenge. Cube greatly challenges one's spatial skill, especially
the ability to visualise and navigate in three-dimensional space -
http://www.thecubegame.com
e-Government: Te Ara is being prepared by the New Zealand Government
as the first born-digital national encyclopedia in the world.
Te Ara is drawing on the expert knowledge of people throughout the
New Zealand community to present the latest information about this
rich and diverse country in a lively, engaging and interactive way
www.teara.govt.nz
e-Health:
The Kitchen presents a revolutionary approach to food safety training,
simulating a commercial kitchen environment in full touch-screen 3D.
Within this simulated context, trainees are taught the basic principles
and application of good food safety, giving them a real world context
for the application of these skills and ensuring high transference
of knowledge from simulation to workplace. This disruptive new solution
will engage a broader audience than any other food safety standards
before it, ultimately resulting in better food hygiene standards worldwide.
http://www.straylight-studios.com
e-Inclusion:
Kete is an open source Web 2.0 tool for a community built digital
archive of related material. A Kete (or basket) of topics may be related
geographically, by subject, by source or in any other way. Kete enables
people with little computer experience to share their stories and
songs and memories and photos. It was designed from the ground up
to be easily downloaded and configured by a layman for use by small
rural communities with poor internet connections and no professional
IT support on hand - http://horowhenua.kete.net.nz
e-Learning:
Hectors World (HW) is a visually stunning, creative learning resource
that prepares very young children for a lifetime of confident and
wise online citizenship. Hectors World offer innovative cyber-safety
education for children (2-10 years) with free, interactive online
content (episodes, safety buttons, lesson plans, puzzles etc). This
content effectively promotes ethical decision-making and critical
thinking skills.
www.hectorsworld.com
e-Science:
Geneious is a platform independent, Java-based, web-enabled application.
It allows scientists to swiftly search, organize and analyze genomic
information. Geneious has been created by scientists for scientists.
It includes unique features, such as patented data mining algorithms
with connections to the worlds most important scientific databases,
secure collaboration features, and tools like interactive teaching
tutorials and plug-ins developed by leading scientists - www.geneious.co.nz
e-Culture:
The Te Puia galleries in Rotorua, New Zealand represent the latest
convergence of digital and tactile interaction design for indigenous
cultural tourism.
The Whare Tapere gallery is based on years of research and consultation
with key Te Arawa kaumatua (elders), and uses 3D game technology and
multi-user interaction to introduce visitors to the layers of stories
in the Whakarewarewa gallery. This preserves the history of the valley
in a form that is engaging and accessible. The kaumatua, Te Kepa Marsh,
passed away at the culmination of the project, and this has become
an irreplaceable living record of his wisdom and knowledge.
The Think Maori gallery is an immersive space that combines animated
films and interactive experiences to show how Maori culture is seen
through the forms of the Whakarewarewa landscape. It is designed to
be a tool for guides rather than an independent experience, as the
local Maori guiding economy is a crucial lifeblood for the region.
The work demonstrates the preserving and presenting cultural heritage
in line with the challenges of the future. http://www.lumendigital.co.nz/gallery_whare_tapere.html
http://www.lumendigital.co.nz/gallery_think_maori.html
e-Business:
Details to be announced shortly
The
three judges for the New Zealand WSA entries are Janet Mazenier, Peter
Macaulay & Jan Bieringa,
Jan
Bieringa, the NZ WSA co-ordinator is traveling to Croatia for the
WSA global judging panel to be held in early September. She is excited
to take New Zealands best and most innovative entries to this global
event.
Further
details available from:
J a n B i e r i n g a
mailto:jan@bwx.co.nz
Ph: 64 4 385 9435
Mobile: 027 535 7370
Coordinator: NZ World Summit Awards http://www.wsa-awards.org.nz
Peter
Macaulay President InternetNZ, peter@no1.co.nz, 021 772606
This
project has been generously supported by InternetNZ
10
April 2007
Cube
Release Dates
FOR
IMMEDIATE RELEASE
Auckland,
New Zealand - 10 April 2007 - Game development studio Metia Interactive
announced today that their original title, Cube(tm) for PlayStation(r)Portable,
is due for release in the North America 24 April 2007, Japan 27 May
2007 and Europe 25 June 2007.
In
preparation for the forthcoming launch, the official Cube website
with screenshots, information and trailer has been launched www.thecubegame.com
"Cube
was designed specifically to take advantage of the PlayStation(r)Portable
with features such as gameshare and adhoc multiplayer modes, "
said Maru Nihoniho, Managing Director of Metia Interactive."Cube
comes in at a very competitive price point is a great purchase for
PlayStation(r)Portable owners".
Warwick
Light, Sony Computer Entertainment New Zealand's General Manager -
Sales & Marketing said "It's fantastic to see New Zealand
made content on the PSP format. We offer our congratulations to Metia,
Cube's thrilling and addictive game-play will surely make it a winning
title on the PSP this year".
Available
exclusively for the PlayStation(r)Portable, Cube is an addictive strategy/puzzle
game that challenges players to make their way through suspended 3D
worlds of platforms and mazes. Cube offers compelling single and multiplayer
modes and allows players to create and share custom levels with friends.
Each level is jam-packed with obstacles and collectible items for
players of all ages to enjoy. Offering endless hours of replayability,
players can explore Cube on impulse or take down total environments
in one sitting. Cube delivers the addiction casual gamers have come
to expect!
The
features of Cube include:
Multiple
Environments and Levels - Explore 9 themed zones and 135 compelling
levels of gameplay.
Create
And Share Puzzles With Friends - Build your own unique and custom
levels by using the level editor.
Bonus Levels - Unlock 9 bonus levels and receive new challenges to
conquer.
Unlockable Content - Unlock hidden music and add that music to your
custom levels by completing the Rhythm Modes.
Challenging Obstacles - More than 13 different entities/triggers/hazards
from "rolling bombs" to "sinker cubes" either
helps or hinders your progress or use them to create and share custom
puzzles.
Wireless
Multiplayer Mode - Play Battle and Co-op mode in more than 35 levels!
Game
Sharing - Share game-share levels with friends that don't have their
own copy of Cube.
Original Sound Track - Cube also features it's own original soundtrack
developed by Paddy Free and Michael Hodgson from New Zealand music
group Pitch Black.
"Metia Interactive has a great working relationship with the
team at D3Publisher and we are pleased to be collaborating with them
on Cube. D3Publisher has given us the opportunity, time and freedom
to create a game that will provide the fun factor that people expect
in a puzzle game with simplistic stylish graphics, action elements
and shared content" said Maru Nihoniho, Managing Director of
Metia Interactive.
About Metia Interactive
Metia Interactive is a game and intellectual property development
company based in Auckland, New Zealand. Metia have focussed on building
a 'company brand', new, creative and innovative. Metia's first published
title is Cube for the PlayStation Portable(r) and will be released
in the United States 24 April 2007 by D3Publisher of America(r). For
more information on Metia Interactive visit the website at http://www.metia.co.nz
About
D3Publisher of America, Inc
D3Publisher of America, Inc. is a subsidiary of D3, Inc. with headquarters
in Tokyo, Japan. D3Publisher of America's strategic focus is on licensed
and original titles from leading third-party developers that appeal
to mass-market consumers or gaming enthusiasts. Based in Los Angeles,
D3Publisher of America distributes and publishes software for personal
computers, major console platforms and handheld systems including
Wii(tm), Nintendo GameCube(tm), Nintendo DS(tm) Game Boy(r) Advance,
PlayStation(r) game console, PlayStation(r)2 computer entertainment
system, PLAYSTATION(r)3 computer entertainment system, PSP(r) (PlayStation(r)Portable)
system, the Xbox(r) video game and entertainment system from Microsoft
and the Xbox 360(tm) video game and entertainment system from Microsoft.
For additional information on D3Publisher of America and its products,
visit the website at http://www.d3publisher.us.
Press Contacts:
Maru
Nihoniho
Managing Director
Metia Interactive
+64 21 424 482
maru@metia.co.nz
www.metia.co.nz
Tamara
M. Sanderson
Publicity Manager
D3Publisher of America, Inc.
+1 (310) 231-8879
t.sanderson@d3p.us
www.d3publisher.us