- SOME BACKGROUND -
Metia Interactive is a game studio based in Auckland, New Zealand and was established in 2003 by Maru Nihoniho.
Metia's first published title was Cube™ for the PlayStation Portable and was published world wide in 2007.
- SPECIAL PROJECTS -
Metia Interactive was behind the development of SPARX a self-help e-therapy tool that teaches young people the key skills needed to help combat depression and anxiety.
It is available for free online through the Prime Minister’s Youth Mental Health Project.
- AWARD WINNING -
Metia Interactive is an award winning studio with our games receiving the United Nations World Summit Award for the Cube game in 2009, the United Nations World Summit Award for SPARX in 2011 and another international award for SPARX the UNESCO Netexplo award in 2013.
WHAT WE DO
- GAME DESIGN -
Well you have an idea, now get that idea on paper to start with. Game design is like a business plan for the game. Who is the target market? what is the objective of the game? what platform is this going on? is it a 2D or 3D game? online or mobile?
We engage from the game design phase which includes design, concepts, 2D and 3D art, storyboards to full game development.
- GAME DEVELOPMENT -
After the design phase is the development of the game. This is where the game comes to life, where the interaction happens, where player objectives are set and met.
We create game assets ranging from 2D illustrations to complex 3D modeling.
We are licensed to develop across multiple platforms from PlayStation to mobile.
- GAMIFICATION -
Apart from developing games for entertainment we also make games for the purpose of educating and training.
Sometimes these games are referred to as 'serious games' or games for learning. And while the content of such games can be serious we apply game design thinking to make games fun and engaging.